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2/14/2005Gaming With Intent Moves To Another Level (Tao Group) Tao has announced today at the 3GSM Congress in Cannes the continued leadership of its intent multimedia platform as the mobile industry's most powerful solution for handset gaming. This applies both for JavaT and native-based content.
In February 2004 Tao announced the integration of the "OpenGLŪ ES framework, including support for M3G (JSR 184), onto the intent platform, for use on mobile and consumer electronic devices". This comes fully integrated with JSR135 utilizing Tao's multi-award winning audio engine. The unique extent of the multimedia integration provides
unparalleled performance, fundamental in terms of achieving consumer satisfaction and revenue generating games services.
The latest announcement from Tao is intent OpenGL ES 1.1. OpenGL ES, the standard for embedded 3D graphics is a cross-platform API for full-function 2D and 3D graphics on embedded systems. It is a well-defined subset of desktop OpenGL, creating a flexible and powerful low-level interface between software and graphics acceleration. OpenGL ES 1.1 includes Common and Common-Lite profiles for floating-point and fixed-point systems and the EGLT specification for portably binding to native windowing systems. The new specification is very important to take advantage of the new hardware bias of graphics acceleration emerging in the mobile market driven by
> companies such as Imagination Technologies. The combination of intent OpenGL ES 1.1 and the underlying hardware platforms is set to establish new standards in terms of handset gaming.
The Khronos standards body (www.khronos.org), of which Tao is a very active member, is driving the OpenGL ES specifications.
Nalin Sharma, founder of Puzzlekings, creator of ZooCube, stated, "We took ZooCube and were able to move it across to intent in just a couple of days. This is a sophisticated game that requires high levels of integration and performance that Tao is uniquely positioned to
provide whilst retaining its platform portability. Because Tao has focussed on cross-platform operability and standard APIs, so it makes the transfer of the application to the platform very straightforward. Additionally we found we could get the performance, and where there is
underlying hardware acceleration we can always take advantage as well. There is nothing that compares."
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